# window_time_is

window_time_is(frame) Source (opens new window)

Check if the current window_timer equals the given frame and the attack is not in hitpause.

// Without Assistant
// Forgetting `!hitpause` can cause hard to detect bugs.
if window_timer == frame and !hitpause {
    sound_play(sound_get("airhorn"))
}
// With Assistant
if window_time_is(frame) {
    sound_play(sound_get("airhorn"))
}


Parameters:

  • frame: (int) The frame to check equality for.

See Also