# make_attack

make_attack(_attack_name, (value_name, value)... ) Source (opens new window)

Configure an attack from a series of keys and values.

// Without Assistant
set_attack_value(AT_BAIR, AG_CATEGORY, 1)
set_attack_value(AT_BAIR, AG_SPRITE, sprite_get("bair"))

// With Assistant
make_attack(AT_BAIR,
    AG_CATEGORY, 1,
    AG_SPRITE, sprite_get("bair")
)


Parameters:

See Also