# Hitbox Scripts
# hitbox_init.gml
Called when your character creates a hitbox, from the hitbox's perspective.
if attack == AT_DSPECIAL{
if hbox_num == 3 {
can_hit_self = true;
}
}
# hitbox_update.gml
Called every frame for each of the character’s hitboxes, from the hitbox's perspective.
if attack == AT_DSPECIAL {
if hitbox_timer % 2 == 0 {
spawn_hit_fx(x - 40 + random_func(10, 60, true),
y - 40 + random_func(10, 60, true),
hit_fx_create( sprite_get( "dspec_fx" ), 10)
)
}
}