# Quickstart: Changing Movement

Warning

If your changes don't seem to do anything, see In Game Testing.

Your character's basic attributes are stored in variables in scripts/init.gml.

Open scripts/init.gmlin GMEdit and try changing some values. For example, changing the max_fall line to max_fall = 1 will make your character fall slowly.

Some to try are:

  • max_djumps
  • dash_speed
  • air_accel

Some values even work when negative, though that gets weird.

init.gml also has animation variables, though they're probably less interesting to play with.

A lot of a character's balance and feeling comes from their movement controls, so you'll be able to get a lot of value from tuning these.